﻿using UnityEngine;
using System.Collections;
using System;
using System.Collections.Generic;

/// <summary>
/// 消息终端接口
/// </summary>
public interface IMessageTerminal
{
    int ID { get; }

    string[] Messages { get; }

    void RegisterMessage(string messageType, Action<IMessageArgs> onMessage);

    void UnRegisterMessage(string messageType);

    void ReceiveMessage(string messageType, IMessageArgs args);

}
